Finally, the game served as a launch title for the PlayStation 2, where it not only proved to be arcade perfect, but graphically outright surpassed it's arcade original. Different team setups afforded different bonuses as well. True to the game's name, a tag mechanic was implemented where players could choose two fighters and tag out when necessary. Kazuya's presence was not kept a secret, with Namco going so far as to advertise him on posters and put him front and center on the game's boxart. Tekken Tag Tournament was the game's first non-canon "dream match" type game, bringing back almost every single character from the previous trilogy including Kazuya, who was believed dead at the end of Tekken 2. Tekken 3 also marks the first time where few characters begins to speak in their native languages, rather than being silent. Tekken 3's console port included various extras such as Tekken Ball (a volleyball-type game,) Tekken Force (a beat-em-up mode) and even a guest fighter in the manga character Gon. Addtionally, mechanics were tightened to speed up the pace of the game. The third game moved the plot forward by fifteen years, and introduced much beloved series protagonist Jin Kazama, the son of Kazuya and Jun Kazama. The second game merely improved on the foundation set by it's predecessor, but its larger playable cast was one of many reasons that the series became a household name. Heihachi, however, survived the fall, and took revenge by defeating Kazuya in a second tournament and throwing him into an active volcano. The second game reveals that Kazuya took control of the Zaibatsu, but proved to be far more evil as his father, yet in different ways. After crushing Heihachi, Kazuya would throw his father off of the very same cliff. He is defeated by his son Kazuya, who he had thrown off of a high cliff with Kazuya was a little boy, though the Devil Gene within Kazuya's body saved him. The first tournament was a by product of that, hosted by military tech magnate Heihachi Mishima, head of the Mishima Zaibatsu. That said, the series focuses largely on a violent blood feud within a family known as the Mishimas, with tragedies often setting them against each other. The game revolves around a fighting tournament called "King of Iron Fist", with various competitors joining up for their own reasons. Tekken also popularized the use of "juggle combos", where players repeatedly attack a helpless airborne opponent to keep them in the air for as long as possible. Despite this, the series does feature a number of outlandish playable characters including Kuma, a large grizzly bear trained in karate, and Alex, a genetically resurrected boxing velociraptor. This includes Capoeira, Muay Thai, pro wrestling and combat Sambo. The series is personified by it's largely more realistic depiction of martial arts (very few characters even have a traditional fireball move,) with great care taken to ensure that each fighting style is depicted accurately and respectfully. Originating in arcades in 1995, Tekken followed successfully in the footsteps of other 3D fighting games such as Sega's Virtua Fighter (though Tekken using infinite-scrolling stages was a deliberate counter to Virtua Fighter's use of ring-outs.) Adding to the franchise's success was Namco's decision to hitch it to the then new but developer-friendly Sony Playstation, granting it wider access. This would later be followed up with the addition of Kazuya Mishima as a playable DLC character in Ultimate. 4, with a Mii Costume based off of series icon Heihachi Mishima. The series was first represented in Super Smash Bros. Tekken Mobile (2018) Tekken ( 鉄拳, Iron Fist) is a series of fighting games developed by Bandai Namco.
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